How it works...
View a video of how to play...
This junior version has the same rules as the adult version, the cute mice make it more motivating and engaging for younger boys.
Object of the Game
The basic premise of Quoridor is simple, be the first to get your mouse to the opposite side of the board or goal line.
Rules of Game
At the stat of the game, the fences (16) are devided equally between players. Each player takes a "mouse" and places in the centre of his goal line. A draw determines which player starts. Each player in turn decides whether to move his mouse or to put up a fence. When a player runs out of fences, he must move his mouse.
Moving the Mice
The mice are moved one square at a time, horizontally or vertically, forwards or backwards. Mice must go round the fences.
Putting Up Fences
Fences must be placed between 2 sets of 2 squares. Fences can be used to help a player to move forward or to slow down his opponent's progress, but cannot be used to prevent his access to the goal line: an escape route must always be left open.
Face to Face
When 2 mice face each other on 2 adjoining squares not separated by a fence, the player whose turn it is, can jump over his opponent's mouse and place his mouse on the square behind. If there is a fence behind his opponent's mouse, the player can place his mouse to the right or to the left of it.
Winning
The first player to reach one of the squares opposite his base line is the winner!
This leads to all kinds of maze-based fun, as players attempt to box each other in, jump over each other and negotiate their way out of trouble.
This junior version has the same rules as the adult version, the cute mice make it more motivating and engaging for younger boys.
Object of the Game
The basic premise of Quoridor is simple, be the first to get your mouse to the opposite side of the board or goal line.
Rules of Game
At the stat of the game, the fences (16) are devided equally between players. Each player takes a "mouse" and places in the centre of his goal line. A draw determines which player starts. Each player in turn decides whether to move his mouse or to put up a fence. When a player runs out of fences, he must move his mouse.
Moving the Mice
The mice are moved one square at a time, horizontally or vertically, forwards or backwards. Mice must go round the fences.
Putting Up Fences
Fences must be placed between 2 sets of 2 squares. Fences can be used to help a player to move forward or to slow down his opponent's progress, but cannot be used to prevent his access to the goal line: an escape route must always be left open.
Face to Face
When 2 mice face each other on 2 adjoining squares not separated by a fence, the player whose turn it is, can jump over his opponent's mouse and place his mouse on the square behind. If there is a fence behind his opponent's mouse, the player can place his mouse to the right or to the left of it.
Winning
The first player to reach one of the squares opposite his base line is the winner!
This leads to all kinds of maze-based fun, as players attempt to box each other in, jump over each other and negotiate their way out of trouble.


